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Esports

The Certificate of Completion (CCL) in Esports is designed for students pursuing careers in hospitality, marketing, business, management, event management, creative writing, computer technology, and/or video game production who are interested in utilizing those skills to gain entry level employment in the field of esports. Students completing this certificate will acquire specialized knowledge of the field of esports that will enhance the ability to gain entry level employment in the world of esports.

Details

Field of Interest
Business, Entrepreneurialism, and Management
Degree Type
Certificate of Completion (CCL)
Academic Plan
Esports (CER)
Academic Plan Code
5335
Total credits required
18
Catalog Year
2022-2023
Effective Term
Fall 2022
Notes

Students must earn a grade of C or better in each course in the program.

What You'll Learn

This pathway map will help you gain the expertise needed to:

  1. Communicate in a variety of esports settings, both orally and in writing, in a manner responsive to the specific gaming culture.
  2. Collaborate with diverse peers and institutions to resolve problems and achieve common goals in esports.
  3. Analyze industry accepted professional and ethical behavior.
  4. Describe the practice of entrepreneurship, management, and marketing in the field of esports.
  5. Describe communities, organizations, terminology, gaming, marketing, business, production, technical knowledge, and entrepreneurial opportunities in the field of esports.
  6. Describe industry-standard technology skills required in the field of esports, such as cybersecurity, networking, hardware, software, platforms, social media, or gaming systems.

Successful completion of this certificate may lead to employment in a variety of different occupations and industries. Below are examples of related occupations with associated Arizona-based annual median wages* for this program. Education requirements vary for the occupations listed below, so you may need further education or degrees in order to qualify for some of these jobs and earn the related salaries. Please visit with an academic advisor and/or program director for additional information.

Agents and Business Managers of Artists, Performers, and Athletes

$47,570

* Wage information sourced from the Bureau of Labor Statistics, Occupational Employment Statistics Program. Updated May 2021.

Course Sequence by Term

The following is the suggested course sequence by term. Please keep in mind:

  • Students should meet with an academic advisor to develop an individual education plan that meets their academic and career goals. Use the Pathway Planner tool in your Student Center to manage your plan.
  • The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
  • Initial course placement is determined by current district placement measures and/or completion of 100-200 level course and/or program requirements.
  • Degree and transfer seeking students may be required to successfully complete a MCCCD First Year Experience Course (FYE) within the first two semesters at a MCCCD College. Courses include FYE101 and FYE103. Course offerings will vary by college. See an academic, program, or faculty advisor for details.

Full-time Sequence

Full-time status is 12 credits to 18 credits per semester.

Term 1

A sequence of suggested courses that should be taken during Term 1
Course Number Course Name Requisites Notes Area Credits
BPC170 A+ Exam Prep: Computer Hardware Configuration and Support 3
GBS109 Introduction to Esports Management Critical course Gateway course 3
COM100 or
COM110 or
COM230
Introduction to Human Communication or Interpersonal Communication or Small Group Communication SB 3
CIS120DA or
CIS120DK
Introduction to Adobe Premiere or Introduction to Digital Video Editing 3
MKT110 Marketing and Social Networking 3
RE Restricted Elective 3

Restricted Electives:

Complete courses as directed, choosing options that best align with your academic and professional goals for 3 credits.  Consult with an academic, faculty, or program advisor to prevent exceeding your award’s maximum credits.

A list of additional, alternative, or supplemental courses for this pathway map
Course Number Course Name Requisites Notes Area Credits
ACC105 Payroll, Sales and Property Taxes 3
ACC111 Accounting Principles I 3
CIS111 Ethics in Information Technology 3
CRW150 Introduction to Creative Writing 3
CRW176 Writing Narrative for Video Games 3
CRW190 Introduction to Screenwriting 3
ENH110 Introduction to Literature C, HU 3
ENH140AA Sports in Literature and Film C, HU 3
GBS151 Introduction to Business 3
MGT175 Business Organization and Management 3
MGT229 Management and Leadership I SB 3
MGT253 Owning and Operating a Small Business 3
MKT101 Introduction to Public Relations 3
MKT111 Applied Marketing and Social Networking 3
MKT271 Principles of Marketing 3

Part-time Sequence

Part-time status is 11 credit hours or less.

Term 1

A sequence of suggested courses that should be taken during Term 1
Course Number Course Name Requisites Notes Area Credits
GBS109 Introduction to Esports Management Critical course 3
COM100 or
COM110 or
COM230
Introduction to Human Communication or Interpersonal Communication or Small Group Communication SB 3
MKT110 Marketing and Social Networking 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course Number Course Name Requisites Notes Area Credits
BPC170 A+ Exam Prep: Computer Hardware Configuration and Support 3
CIS120DA or
CIS120DK
Introduction to Adobe Premiere or Introduction to Digital Video Editing 3
RE Restricted Elective 3

Restricted Electives:

Complete courses as directed, choosing options that best align with your academic and professional goals for 3 credits.  Consult with an academic, faculty, or program advisor to prevent exceeding your award’s maximum credits.

A list of additional, alternative, or supplemental courses for this pathway map
Course Number Course Name Requisites Notes Area Credits
ACC105 Payroll, Sales and Property Taxes 3
ACC111 Accounting Principles I 3
CIS111 Ethics in Information Technology 3
CRW150 Introduction to Creative Writing 3
CRW176 Writing Narrative for Video Games 3
CRW190 Introduction to Screenwriting 3
ENH110 Introduction to Literature C, HU 3
ENH140AA Sports in Literature and Film C, HU 3
GBS151 Introduction to Business 3
MGT175 Business Organization and Management 3
MGT229 Management and Leadership I SB 3
MGT253 Owning and Operating a Small Business 3
MKT101 Introduction to Public Relations 3
MKT111 Applied Marketing and Social Networking 3
MKT271 Principles of Marketing 3
Course Area Key

Gateway Course = Generally the first major-specific course in a pathway.

Critical Course = A course that is highly predictive of future success in a pathway.

Disclaimer

Students must earn a grade of C or better in all courses within the program.

Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.

View MCCCD’s curriculum website for the Certificate of Completion in Esports (https://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm11?id=174219).

At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, we encourage you to meet with an advisor to discuss the requirements at your college for the appropriate catalog year.

Previous Catalog Years

The pathway map presented above is for the current catalog year and is the intended pathway map for new students. All previous catalog years for this pathway map are available at the link below.